Open Rounds

Upon completing all three prologues, though still the sounds of splashing water.



An asteroid among many others, roadways and paths moving with passing stones, stabilizing their tumble, many ships approaching carrying the modern forms of the prologue characters, the main characters in a warplane called 'The Dragon'.

A broad pair of wings from a central capsule much like a widened B-29 of beaten aluminum, wings much like the modern B-2 rotating the core kept stabilized.

The core maintains a gravitational bottom responding to the flight, wings rotating around it, so in a hard turn the wings may go vertical but the core only responds to what keeps feet on the ground, normalized gravitation to the floor.

Named for its extraordinarily LOUD engines.

Windowed gunneries and control, one on the side as a dining room window with a mess of plates and silver sliding because someone clearly didn't do their chores.

Each stone it's own set of bridges to another and another, reaching out spider-like with their rest to connect across the belt that was once it's world.  While between them the space traffic flows.

Then static to the game's historical world ~




~ Open Rounds ~


The Killer and Learner exit the ship holding hands, followed by the rest of the survivors and escaped beasts and fauna.  The Explorer flies over a crow, the dragon drops behind them, Explorer circles to humanesque form and joins.

They walk the completing town in its final form, Prologue credits with the crew cast as the various avatars already known waving as they parade with dragon looming over and walking behind.

The state this world is in now, is the one which the player can access from the future, to change that future.